Protoss 1 Gate CorePosted by mrZeratul on 2011-02-05
|9||construct: Pylon||(chronoboost nexus @ 11 supply)|
|12||construct: Gateway||(use Probe to scout. chronoboost nexus@13supply)|
|18||construct: Cybernetics Core|
The goal of this build is to prevent scouting, developing tech quickly and of course, refrain from dying. This kind of build also utilizes the power of the Warpgate and the strength of the early Protoss Tech. Although the 1 Core Gateway build is known to be passive because it can only put little pressure on the enemy, this build has a very flexible follow-up and it develops tech quickly.
Use Chrono Boost to hasten the production of a Sentry which can instantly end all rushes except Reapers the moment your scout reports an early enemy aggression.
Usual follow-ups of this build are the 2 Gate Robotic and the 3 Warpgate Rush (vs. Protoss). Some follow-ups could also be a combination of 3 production structures into expansion or 4 production structures into all-ins.
Advantages: Multi-Spawn point Large Maps,Narrow choke to main,Long rush distances // Disadvantages: Wide choke to main,Short rush distance,1v1 map (easier to be pressured)