Fast Expansion with ForgePosted by mrZeratul on 2011-02-05
|9||construct: Pylon||at Choke of natural|
|14||construct: Nexus||at Natural|
|14||construct: Photon Cannon||x 2 (behind the Forge)|
|15||construct: Gateway||+ 1 Zealot to block Speedling runby|
This build is designed to sacrifice map control in the early-game for an economic advantage; when a sufficient amount of units has been built, the player attacks with a strong mid-game push.
The early scout after first Pylon is necessary because the early decision to place the Nexus or the cannons first depends on the scouting information.
This build is suitable only for maps with a single narrow choke that can be restricted to limit access to both the natural expansion and the main (e.g. Lost Temple). On Blistering Sands you can break the destructible rocks at the back to form a new front entrance. You should also place a Photon Cannon at the destructible rocks so the Zerg player does not break it very early with Zerglings and roaches.
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