Double Barracks Fast ExpandPosted by RaynorRaider on 2011-01-02
|10||construct: Supply Depot|
|15||turn CC into: Orbital Command|
|16||build: Techlab (on Barracks)|
|17||construct: Supply Depot|
|24||research: Stimpack||(as soon as you have 100 gas)|
|24||construct: Supply Depot|
|27||build: Reactor (on Barracks)||(on 2nd Barraks)|
|31||construct: Supply Depot|
|35||construct: Command Center|
Taking a quick expansion is a great strategy to get your economy out to an early lead and get a higher income than your opponent come midgame. The trick is doing it in such a way that will give you a big enough army and defenses to survive early aggression. This Terran build order is best against Protoss, though it can be used against the other races with some success.
When you start building your Command Center now is a good time to push out and see what your opponent is up to. You should be able to do a little damage to his army and/or defenses, but don't lose your whole army. Retreat and reinforce so he can't just come stomp your expansion.
When your Command Center gets done, transfer workers and turn it into an Orbital Command. If your attacking force does get damaged pretty bad, throw up a couple Bunkers to hide in and help your expansion survive. With 2 bases you can support around 5 Barracks. When your mineral count gets high add on 3 more Barracks w/ Tech Labs and don't forget to upgrade your infantry!
Keep making Marauders and Marines, then tech up once your Command Center is done. You'll need Vikings if Protoss decides to get Colossi to fight your infantry army. Medivacs are also very important to keep your army healed and repair the damage done by Stim Packs.