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:[Starcraft Build Orders]: - Build(Double Barracks Fast Expand)

Double Barracks Fast Expand

Posted by RaynorRaider on 2011-01-02

Race: Terran
Best used Versus: Protoss
Mode: 1 v 1
Game: Wings of Liberty

Get a decent army of Marauders and Marines out to protect your 2 bases then get that second Orbital Command out to give you a huge income

supply create notes
10construct: Supply Depot
12construct: Barracks
13construct: Refinery
15turn CC into: Orbital Command
15unit: Marine
16build: Techlab (on Barracks)
17construct: Supply Depot
17unit: Marauder
20construct: Barracks
21unit: Marauder
24research: Stimpack(as soon as you have 100 gas)
24construct: Supply Depot
25unit: Marauder
27build: Reactor (on Barracks)(on 2nd Barraks)
28unit: Marauder
31construct: Supply Depot
32unit: Marauder
34unit: Marine
35unit: Marine
35construct: Command Center

Taking a quick expansion is a great strategy to get your economy out to an early lead and get a higher income than your opponent come midgame. The trick is doing it in such a way that will give you a big enough army and defenses to survive early aggression. This Terran build order is best against Protoss, though it can be used against the other races with some success.

When you start building your Command Center now is a good time to push out and see what your opponent is up to. You should be able to do a little damage to his army and/or defenses, but don't lose your whole army. Retreat and reinforce so he can't just come stomp your expansion.

Other Information
When your Command Center gets done, transfer workers and turn it into an Orbital Command. If your attacking force does get damaged pretty bad, throw up a couple Bunkers to hide in and help your expansion survive. With 2 bases you can support around 5 Barracks. When your mineral count gets high add on 3 more Barracks w/ Tech Labs and don't forget to upgrade your infantry!

Keep making Marauders and Marines, then tech up once your Command Center is done. You'll need Vikings if Protoss decides to get Colossi to fight your infantry army. Medivacs are also very important to keep your army healed and repair the damage done by Stim Packs.

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